DoomScroller app icon — a gold star over dark feed cards

DoomScroller In development

The scroll is the game.

DoomScroller hands you an infinite fake social feed and the one mechanic you have already mastered. Every pixel you scroll counts toward your score, measured in units of escalating absurdity: gerbils, then school buses, then Eiffel Towers, then light years. The feed never ends. That is not a limitation. That is the design document.

Scrolling earns coins, and coins buy autoscrollers — devices that scroll so you don't have to. You'll start with a Sleepy Hamster. You'll end with a Black Hole Accretion Disk. They keep working while you're away, which means DoomScroller doomscrolls even when you aren't. We stand by that sentence.

Scroll fast enough and you'll build a DOOM STREAK multiplier. And every so often, a golden blessed notification from @TheAlgorithm arcs across the screen. Tap it. You will be rewarded. The Algorithm provides.

When the numbers stop feeling big enough, there's always the prestige mechanic: Touch Grass. Reset everything you've built in exchange for Grass Blades, which permanently make everything scroll faster. Yes — in DoomScroller, touching grass makes you better at doomscrolling. We are not taking questions at this time.

DoomScroller is in development for iOS and coming soon to TestFlight. Want to know the moment the feed opens? Say hello at support@nerdbucket.org.

iOS Coming soon to TestFlight
Number go up

How it works

Distance scrolled is score. Score earns coins. Coins buy autoscrollers, which make distance while you sleep. Streaks multiply it, blessed notifications spike it, and Touch Grass trades all of it for permanent speed. It's a perfectly balanced economy built on a single renewable resource: your attention. Which, in this game, is fake — and therefore, for once, infinite.