Our games

Nerdbucket games do not require accounts, do not contain advertising, do not include third-party analytics or tracking SDKs, and do not collect, store, or transmit personal information to us or to anyone else. We can't sell or lose what we never receive.

Friendly Fire

Friendly Fire is a local multiplayer game played between iPhones in the same physical space. To work, it uses three device capabilities, all processed on your device:

Local networking (Bluetooth and Wi-Fi) to discover nearby players and exchange game events during a match. Ultra Wideband ranging (Apple's Nearby Interaction) to measure the distance between players' phones. Motion sensors to detect your physical dodge during the parry window.

All of this information is exchanged directly between the players' devices during a match and is discarded when the match ends. None of it is transmitted to Nerdbucket or any server — the game has no server. The game does not access your location, contacts, photos, camera, or microphone, and collects no data from anyone, including children.

This website

nerdbucket.org uses Google Analytics to understand aggregate site traffic — pages visited, approximate region, and browser type. This involves cookies set by Google. We don't use this data to identify you, and we don't share it beyond Google's processing. You can block analytics cookies with any content blocker or your browser's settings, and the site works fine without them.

Questions and changes

If we ever change how our games or site handle data, this page will say so, with an updated effective date. Questions, concerns, or data requests: support@nerdbucket.org.