Our games

Nerdbucket games do not require accounts, do not access your contacts, photos, camera, microphone, or precise location, and never send personal information to Nerdbucket — we don't operate game servers. We can't sell or lose what we never receive.

Our games are free to play, supported by advertising and optional in-app purchases. Those two things involve data, so here's exactly what that means.

In-app purchases are processed entirely by Apple. We never see your payment details — Apple sends us a record that a purchase happened so the game can deliver what you bought, and that's it.

Ads are served by a third-party ad network, and serving an ad involves that network processing some device data: a device identifier, your IP address (which implies a rough, city-level location), and how you interact with the ads shown. The network uses this to deliver ads, cap how often you see the same one, prevent fraud, and measure that an ad ran. If you allow tracking when iOS asks (Apple's App Tracking Transparency prompt), ads may be personalized; if you decline, you still get ads — just generic ones. This data flows to the ad network under its own privacy policy, not to Nerdbucket. Each game's App Store listing carries a privacy label disclosing exactly what its version of this looks like.

Our games are not directed at children, and we don't knowingly collect data from them. Games still in development (everything marked "in development" on this site) currently collect nothing at all — the disclosures above take effect when a game ships with ads or purchases.

Friendly Fire

Friendly Fire is a local multiplayer game played between iPhones in the same physical space. To work, it uses four device capabilities, all processed on your device:

Local networking (Bluetooth and Wi-Fi) to discover nearby players and exchange game events during a match. Ultra Wideband ranging (Apple's Nearby Interaction) to measure the distance and direction between players' phones. Motion sensors to detect your physical dodge during the parry window. The camera, used only by Apple's Nearby Interaction camera assistance to work out which direction your opponent is in — the game never sees, displays, records, or stores any image, and no photo or video ever leaves your device.

All of this information is exchanged directly between the players' devices during a match and is discarded when the match ends. None of it is transmitted to Nerdbucket or any server — the game has no server. The game does not access your location, contacts, photos, or microphone, and collects no data from anyone, including children.

Screwed

Screwed is a single-player puzzle game. It needs no account and has no servers of its own. Your progress, coins and cosmetic choices are stored on your device only; deleting the game deletes them.

Ads in Screwed are served by Unity Ads, under the terms described above. Rewarded ads only play when you choose one. Coin packs are in-app purchases processed by Apple; Screwed receives only Apple's confirmation that a purchase completed. Analytics are limited to what Apple provides to every developer through App Store Connect - aggregate installs, sessions and crash reports - and are opt-in on your device through Apple's own "Share with App Developers" setting. Screwed itself sends no analytics of its own.

Screwed does not access your location, contacts, photos, camera or microphone. It is not directed at children and collects no data from them.

This website

nerdbucket.org uses Google Analytics to understand aggregate site traffic — pages visited, approximate region, and browser type. This involves cookies set by Google. We don't use this data to identify you, and we don't share it beyond Google's processing. You can block analytics cookies with any content blocker or your browser's settings, and the site works fine without them.

Questions and changes

If we ever change how our games or site handle data, this page will say so, with an updated effective date. Questions, concerns, or data requests: support@nerdbucket.org.